One thing that bothers me in any form of media is when everything has a purpose.Read More
Our favorite games are often the ones that made us feel these really cool, powerful things. How’d you feel when you met your first Colossus or saw Rapture for the first time? I think the best games stick with us because everything about them, from mechanics to presentation, is all about crafting that perfect, powerful moment.Read More
It was a fetch quest.Read More
Talking about social issues is always a challenge. Nuance, especially in text, especially on the internet, is incredibly hard to get across. I always have this fear, when I talk about certain things, that people are going to assume that I mean the worst.Read More
Now that Twilight Princess HD is on store shelves, we can finally talk about why it's the only good Zelda game on the WiiU, and why you're bad and wrong if you like the other one.Read More
Writing about games is wonderful. I’m a tinkerer by nature, and I love taking games apart and putting them back together again and understanding how and why they work. I’ve been fortunate enough to get a job writing about how games work, and from that, I’ve found myself doing freelance consulting for some of the biggest developers in the industry. I’ve worked on games you’ve played, and, based on the public response, I’m confident in saying that I’ve helped make them better.Read More
I love STALKER. It is my favorite game of all time. It saved my life, so there's that, but it's also just... so good. STALKER is, I think, the model survival game; I said as much in my recent Kotaku article. If you haven't read it, and you want to know why I think STALKER's great, you might want to go there first. In fact, this article is a direct follow-up to that Kotaku article; I received a bunch of questions asking which one is the best to play, so I decided I'd do my best to answer that.Read More
I wish I were a better writer than I am. While I am amazingly fortunate to have a number of people who believe in me enough to pay me money to do this, I do not feel particularly satisfied with my work. I’ve read people who can put words together better than I can. I feel embarrassed by my simplistic writing style. I’m not fancy like some writers. I don’t know what it means to write with muscularity or whatever. All I do is sit down in front of a computer, let my brain stream ideas out, then reread it and publish it if it’s good.Read More
STALKER games occupy a middle ground between roguelikes, where you learn the mechanics of survival but use them in unfamiliar contexts, and a game like Dark Souls, where death sends you through encounters until you master them. The first time I ever saw anyone play Dark Souls, he casually killed Ornstein and Smough in, I dunno, a matter of seconds? I learned later that this is considered by many to be a harder fight, but my friend had mastered the encounter, like Tom Cruise in that movie that keeps getting renamed.Read More
So, here's the plan. I'm going to write about each of the 2015 video games I played, unless I already wrote about them, in which place, I'm just going to link the article. Better, I feel, to get stuff out there than to not publish anything at all.Read More
A lot of folks create their list of most anticipated games about this time of year, and I thought about doing the same. Then I realized that, quite honestly, those people have all probably done a better job, so I decided to do something a bit different.Read More
I was watching some video the other week about video games, and the narrator said something that perplexed me. He suggested that all games were power fantasies, because you could beat them. This didn’t set right with me, but since that video, I’ve noticed he wasn’t the only one who felt that way, and I wanted to write a short piece on why that is.Read More
Battlefield Hardline is one of the most interesting AAA games on the market, which makes it all the harder to have to report that it’s just not that good. It tries. It tries hard. It does new things by the boatload, and the new things it does are fascinating, but in the end, the game is a letdown. If it had had more time, it might have been something great. As it is, Hardline is merely special.Read More
I do not relish the thought of academia, through few faults of its own. We’re just not that compatible. What I want to do and what it wants to do fits on a Venn diagram with “philosophy” as our only area of overlap. I mention this because I think I’ve figured out something about games, you see, and I’d like to name it and write about it and hopefully have it become an accepted subject of discussion in video games, because… because…Read More
[READ MY ARTICLE FIRST - ED] Hey, everyone! I'm Doc. You might know me from my blog, The Gonzologist, or from my freelance work at sites like Kotaku and PC Gamer. I write about how video games work. Games, I think, are super interesting and cool in the ways that they influence us. It's an artistic medium that requires action, and in that process of action, we are changed.Read More
MY NAME IS R. BROGUN KILGORE. THIS IS STOMP. THIS WEB SITE HAPPENED WHEN A "GAMES WRITER," AS IF THAT IS A REAL PROFESSION, CAME TO ME AND SAID "I NEED YOU, GREATEST OF ALL EDITORS, TO EDIT FOR ME." AND I SAID OKAY, BECAUSE HE'S RIGHT. I AM GREATEST OF ALL EDITORS. THAT IS WHEN I DISCOVERED THAT IT WAS JUST A WEB SITE AND NOT A REAL MAGAZINE. TERRIBLE.
STOMP IS ABOUT VIDEO GAMES, WHATEVER THAT MEANS. IT WILL NEVER SUCCEED OR MATTER. AND I AM FINE WITH THAT, BECAUSE VIDEO GAMES ARE DUMB, BUT IT'S MY JOB TO PRETEND THEY'RE SMART AND WORTH PLAYING, SO THAT'S WHAT WE'RE GONNA DO.
WELCOME TO STOMP, YOU SANCTIMONIOUS ASSHOLES.
I HOPE YOU CHOKE ON IT.